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> For any non-square box, that seems like a real pain. I think I'll just
map
> the images onto each face of the box by creating each face separately and
> not using uv_mapping. That actually sounds easier to me than stretching
my
> images in strange ways.
Another option would be to define the textures for each face separately in
the <0,0> to <1,1> area, and then scale them and translate them to the right
place and composite all 6 into a single texture, which would be UV-mapped.
- Slime
[ http://www.slimeland.com/ ]
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