POV-Ray : Newsgroups : povray.general : uv_mapping around a box : Re: uv_mapping around a box Server Time
2 Aug 2024 16:24:49 EDT (-0400)
  Re: uv_mapping around a box  
From: Slime
Date: 5 Sep 2004 18:02:31
Message: <413b8cf7$1@news.povray.org>
> For any non-square box, that seems like a real pain.  I think I'll just
map
> the images onto each face of the box by creating each face separately and
> not using uv_mapping.  That actually sounds easier to me than stretching
my
> images in strange ways.

Another option would be to define the textures for each face separately in
the <0,0> to <1,1> area, and then scale them and translate them to the right
place and composite all 6 into a single texture, which would be UV-mapped.

 - Slime
 [ http://www.slimeland.com/ ]


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